Drew Malabre
Project Manager/Game Designer
Game Projects
THE GRAEY
The GRAY is a 3d stealth adventure game that focuses on advanced mobility to allow the player to traverse the terrain quickly and send themselves skyward to move around the map while discovering new abilities.
Responsibilities:
Project Management 2D/3D Art
Time Management. 3D Modeling
Scheduling Critical Thinking
Backlog Game Analysis
World-Building Conflict Resolution
Level Design Critical Literacy
SNAKES ON A TRAIN
This game is a 2D 8bit pixel arcade side-scroller adventure that requires players to progress through a series of puzzles and train-cars to rob patrons of their riches. Players must avoid snakes, guards, and moving train cars to progress forward and steal all the loot on the train!
Responsibilities:
Project Management 2D Art
Time Management. Pixel Art
Scheduling Critical Thinking
Backlog Game Analysis
World-Building Conflict Resolution
Level Design Critical Literacy
2D Animation Photo Editing
Was It Jackrabbit?
Was it Jackrabbit is a 3d crime-solver murder mystery game that requires the player to act as a police officer during prohibition era Chicago. A murder of an officer has occured and you must figure out the culprit. Players must collect pieces of evidence throughout the police station to try and solve the case. If they believe a piece fits, they can send it to the crime board.
Responsibilities:
Project Management 2D/3D Art
Time Management Period Correct
Scheduling Critical Thinking
Backlog Photo Editing
World-Building Historical Research
Level Design Narrative Writing Spelling and Grammar Light-maps
Puzzlescript 2D
PuzzleScript is a game engine designed to help you make tile-based puzzle games. It is constrained in that there are several rules to follow as well as a limited workspace. This provides the developers with immense opportunities to come up with puzzle games using simple mechanics.
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I created a narrative adventure game with a dark twist using simple pixel art and code from inside the puzzle script engine.
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Shown here are three separate levels/environments throughout the game that show the progression of time as well as gaining ground toward completing the objective of pushing and pulling boxes onto pressure plates.
Responsibilities
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Project Management 2D Pixel Art
Time Management. 2D Programming
Narrative Writing Game Analysis
World-Building Spelling and Grammar
Level Design