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Drew Malabre

Project Manager/Game Designer

Game Projects

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THE GRAEY

The GRAY is a 3d stealth adventure game that focuses on advanced mobility to allow the player to traverse the terrain quickly and send themselves skyward to move around the map while discovering new abilities.

Responsibilities: 

Project Management               2D/3D Art

Time Management.             3D Modeling

Scheduling                     Critical Thinking

Backlog                            Game Analysis

World-Building          Conflict Resolution

Level Design                   Critical Literacy

SNAKES ON A TRAIN

This game is a 2D 8bit pixel arcade side-scroller adventure that requires players to progress through a series of puzzles and train-cars to rob patrons of their riches. Players must avoid snakes, guards, and moving train cars to progress forward and steal all the loot on the train!

Responsibilities: 

Project Management                     2D Art

Time Management.                    Pixel Art

Scheduling                     Critical Thinking

Backlog                            Game Analysis

World-Building          Conflict Resolution

Level Design                   Critical Literacy

2D Animation                     Photo Editing

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Was It Jackrabbit?
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Was it Jackrabbit is a 3d crime-solver murder mystery game that requires the player to act as a police officer during prohibition era Chicago. A murder of an officer has occured and you must figure out the culprit. Players must collect pieces of evidence throughout the police station to try and solve the case. If they believe a piece fits, they can send it to the crime board. 

Responsibilities: 

Project Management              2D/3D Art

Time Management          Period Correct 

Scheduling                    Critical Thinking

Backlog                             Photo Editing

World-Building          Historical Research

Level Design                Narrative Writing  Spelling and Grammar         Light-maps  

Puzzlescript 2D

PuzzleScript is a game engine designed to help you make tile-based puzzle games. It is constrained in that there are several rules to follow as well as a limited workspace. This provides the developers with immense opportunities to come up with puzzle games using simple mechanics. 

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I created a narrative adventure game with a dark twist using simple pixel art and code from inside the puzzle script engine. 

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Shown here are three separate levels/environments throughout the game that show the progression of time as well as gaining ground toward completing the objective of pushing and pulling boxes onto pressure plates. 

Responsibilities 

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Project Management                            2D Pixel Art

Time Management.                      2D Programming 

Narrative Writing                             Game Analysis 

World-Building                     Spelling and Grammar

Level Design                 

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Projects
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Contact

60 Montauk Highway,  Quogue, NY 11959 

Email: jamjr2000@icloud.com | Tel: 631-255-1260

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